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  • Home Page

    For centuries the elves of Arvalia have nurtured and protected the fledgling races of men, sheltering them from the worst ravages of the dark powers of the world. Now the Age of Elves has passed. The elves are withdrawing en masse from the lands of men, …

  • Main Page

    The game will use a highly modified variant of the Basic RolePlaying rules from Chaosium. It may eventually qualify as an unrecognizeable variant of those rules. You can get a free intro to …

  • wiki editing

    h3. Welcome to your wiki! This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To see how these …

  • expectations

    I'm looking to create a more heroic fantasy environment than some of my recent games. Truly good individuals and organizations exist in Arvalia, as do truly evil ones; not everything is a shade of grey. That's not to say that all of these alignments …

  • character creation

    Completely disregard everything in the rule book about character creation. Follow the below steps instead. PCs should be young adults just recently having finished their apprenticeship in whatever profession they chose/had chosen for them by their …

  • house rules

    I am making a lot of changes to the Basic Roleplay system. For starters, ignore everything in the book on [[character creation]] or magic. A lot of [[skills]] in the basic system don't make sense for a fantasy world and are not available. There are …

  • setting

    There is a LOT of setting I haven't finished writing yet. Some of that is lazy, some of that is by design. If you have a cool idea for your backstory and want to make it fit in the world we probably can. I'm open to adding to the world. Some things …

  • skills

    The following skills from the base system are not appropriate to Arvalia and are not available: *Demolition *Energy Weapon *Firearm *Heavy Machine *Martial Arts *Psychotherapy *Projection *all Repair specialties (Repair is a single skill, that …

  • Human

    Base stats: |Attribute|Start|Min|Max| |Strength|8|3|18| |Constitution|8|3|18| |Size|11|8|18| |Intelligence|11|8|18| |Power|8|3|18| |Dexterity|8|3|18| |Appearance|8|3|18| |Movement|10| Bonus points: 28 Special: Humans learn basic to …

  • Elf

    Base stats: |Attribute|Start|Min|Max| |Strength|7|4|14| |Constitution|8|3|18| |Size|8|6|12| |Intelligence|14|9|24| |Power|11|8|18| |Dexterity|11|6|21| |Appearance|8|3|18| |Movement|10| Bonus points: 23 Base values for certain skills …

  • Dwarf

    Base stats: |Attribute|Start|Min|Max| |Strength|12|4|24| |Constitution|15|13|18| |Size|5|2|12| |Intelligence|11|8|18| |Power|8|3|18| |Dexterity|8|3|18| |Appearance|8|3|18| |Movement|8| Bonus points: 23 Base values for certain skills …

  • Halfling

    Base stats: |Attribute|Start|Min|Max| |Strength|5|2|12| |Constitution|17|14|24| |Size|3|2|6| |Intelligence|11|8|18| |Power|8|5|15| |Dexterity|15|12|22| |Appearance|8|3|18| |Movement|7| Bonus points: 23 Base values for certain skills …

  • divine magic

    There are two levels of divine spellcaster. Initiates are lay followers of their god who have taken vows of commitment to that deity. They may learn all divine magics except those indicated as 'one use', though they cannot cast them as often as priests …

  • parentage

    This is more accurately 'persons who raised you'. If raised by somebody other than your parents, use their profession. If your parents followed separate professions choose the one that was most influential to your early development. _*special - …

  • apprenticeship

    _*Bard/Entertainer*_ Perform (any) 30 Perform (any 2nd) 15 Knowledge (any) 25 Etiquette 15 Fast Talk 15 Art (any) 10 Knowledge (Streetwise) 15 Research (Streetwise) 25 _*Craftsman*_ Craft (any) 35 Craft (any second) 15 Bargain 25 Appraise …

  • environment

    Coastal/Island +1 Strength +1 Power Pilot (Boat) 15 Swim 15 Craft (any) 10 First Aid 5 Science (Meteorology) 5 Plains/Fields +1 Power +1 Dexterity Ride (horse) 10 Run 10 Science (Botany) 10 Craft (any one) 10 Spot 10 Hills/Mountains + …

  • sorcery

    Sorcery is a form of magic used in Ages past. It has been replaced by [[rune magic]]. Sorcery is its own skill category. Sorcery (INT primary; POW secondary; DEX secondary) Duration (00) Intensity (05) Multispell (00) Range (00) Spells (per …

  • beliefs

    I stole this system directly from Burning Wheel/Burning Empires. Beliefs are the core of who you are and why you do what it is you do. They are both your character's top three priorities as well as a way for you the player to communicate to the DM …

  • instincts

    I stole this system directly from Burning Wheel/Burning Empires. Instincts are things that you always (or never) do, or really simple if/then triggers. In game, you are always assumed to do/have done the action associated with your instincts, even if …

  • rune magic

    Rune magic is the common magic system of the major civilized races of Arvalia. Runestones manifest naturally in the world, generally in or near concentrations of their element. They are approximately 1.5" in diameter and 1/8" thick. By attuning to …

  • air rune

    |skill|right hand|left hand|head| |01-20|Gust|Wind Shield|Farsee| |21-40|Speeddart|Mobility|Gust| |41-60|Befuddle|Shimmer|Lift| |61-80|Enhance DEX|Wind Wall|Jump| |81-100|Lightning Bolt|---|Fly| |101+|Conjure Elemental|Conjure Elemental|Conjure …

  • earth rune

    |skill|right hand|left hand|head| |01-20|Shatter|Enhance Health|Repair| |21-40|Exhaust|Restore Fatigue|---| |41-60|Slow|Protection|---| |61-80|Enhance SIZ|Enhance CON|Passwall| |81-100|Petrify|Wall of Stone|---| |101+|Conjure Elemental|Conjure …

  • fire rune

    |skill|right hand|left hand|head| |01-20|Firearrow|Resist Fire|Light| |21-40|Firebolt|---|Ignite| |41-60|Fireblade|Fireshield|Fanaticism| |61-80|Fanaticism|Enhance STR|Fireshield| |81-100|Fireball|Wall of Fire|Fireblade| |101+|Conjure Elemental| …

  • water rune

    |skill|right hand|left hand|head| |01-20|Rust|Detect Magic|Detect Magic| |21-40|Poison|Countermagic|Neutralize Poison| |41-60|Demoralize|Heal|Part Water| |61-80|Enhance POW|Enhance APP|Heal| |81-100|Dispel Magic|---|---| |101+|Conjure Elemental| …

  • Character Sheet v1.0

    Feel free to ignore, use, adjust for your own use. Page 3 is only needed for magic spells. "Excel Version":https://dl.dropboxusercontent.com/u/4706245/Basic_RP_CharSheet_v_SM1.xlsx "PDF Version":https://dl.dropboxusercontent.com/u/4706245/ …

  • runecarving

    Runecarving is another side to rune magic. It is the skill in attuning items to runes instead of people. Generally only metal items have the durability to withstand the power of a rune. Most swords can handle two runes, assuming the weapon is made of …

  • rune attunement

    Rune attunement is the skill by which a character can attune themselves or another character to a rune in their possession. It is one of the three primary skills required to learn and cast runic magic, the others being runecasting and skill in the …

  • runecasting

    Runecasting is the skill used for casting known rune spells. The first line of each rune description follows this format: _*Name*_ (cost, range, duration) Name: The name of the spell. Cost: The number of magic points it costs to cast the spell. …

  • human pantheon

    According to myth, the gods once walked Arvalia alongside their worshippers, and intervened in affairs directly. There are no reliable reports of having seen them on Arvalia since the end of the Age of Mists. Marenus, God of Water Cult skills: Swim, …

  • languages

    Sidhewanelidh - native language of elves Leri - native language of humans Korukun - native language of dwarves Ristli - a language supposedly spoken by peoples south of Soltara Draal - a language no longer spoken natively by any significant …

  • currency

    Currency in Arvalia is was designed to resemble the most common runestones. Earth coins are made of copper. Water coins are made of silver. One water coin is worth 10 earth coins. Fire coins are made of gold. One fire coin is worth 10 water coins, …

  • weapons

    Statistics are only listed here if they are different from (or in addition to) those in the book. For the most part that means weapon speeds are the only listing. h6. Primitive Melee Weapons Axe, Hand 4 Club, Heavy 5 Club, Light 4 Fist 3 …

  • storm rune

    |skill|right hand|left hand|head| |01-20|Shocking Grasp|Spark Jump|Summon Glowbug| |21-40|Lightning Bolt|Spark Shield|Spark Jump| |41-60|Spark Shower|Lightning Rod|Spark Shower| |61-80|---|Blink|---| |81-100|---|Ring of Lightning|---| |101+|Storm …

  • metal rune

    |skill|right hand|left hand|head| |01-20|---|---|---| |21-40|---|---|---| |41-60|---|---|---| |61-80|---|---|---| |81-100|---|---|---| |101+|---|---|---|

  • mist rune

    |skill|right hand|left hand|head| |01-20|---|---|Forget| |21-40|Befuddle|---|---| |41-60|---|---|---| |61-80|---|---|---| |81-100|---|---|---| |101+|---|---|---| _*Befuddle*_ TMB p. 20 _*Forget*_ CF p. 107